bug fixing

This commit is contained in:
CiscoTheWolf 2023-05-29 20:17:02 +02:00
parent 9f5fbc1c33
commit 39022dc18c
2 changed files with 8 additions and 5 deletions

View file

@ -16,7 +16,11 @@ class ProotState:
cls._instance.frame_canvas_prootScreen_1 = False
cls._instance.frame_canvas_prootScreen_2 = False
cls._instance.frame_canvas_prootScreen_3 = False
cls._instance.matrix = False
return cls._instance
def set_matrix(self, matrix):
self.matrix = matrix
def next_blink_frame_number(self) -> int:
if self.current_blink_state == self.desired_blink_state == 10:
@ -78,8 +82,7 @@ class ProotState:
matrix.SwapOnVSync(self.frame_canvas_prootScreen_3)
def update_screen():
global blinkFrameCanvases, matrix
def update_screen(blinkFrameCanvases, matrix):
proot_state = ProotState()
@ -90,9 +93,9 @@ def update_screen():
proot_state.set_ProotScreen(matrix)
def interrupt_timer():
def interrupt_timer(blinkFrameCanvases, matrix):
while True:
update_screen()
update_screen(blinkFrameCanvases, matrix)
time.sleep(0.01)

View file

@ -29,7 +29,7 @@ blinkFrameCanvases = []
# Create and start screen update interrupts
screen_update_thread = threading.Thread(target=ProotState.interrupt_timer)
screen_update_thread = threading.Thread(target=ProotState.interrupt_timer(blinkFrameCanvases, matrix))
screen_update_thread.start()
# Create and start random blinks interrupts