set image setting to safe, and added thubnailing after interpolating
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600af22484
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1 changed files with 12 additions and 11 deletions
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@ -46,24 +46,25 @@ currentBlinkState = 0
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blinkFrameCanvases = {}
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blinkFrameCanvases = {}
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for alpha in range(10):
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for alpha in range(10):
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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offscreen_interpolated_canvas.brightness = 50
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interpolated_image = image_interpolation(noBlinkImage, fullBlinkImage, alpha/10)
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interpolated_image = image_interpolation(noBlinkImage, fullBlinkImage, alpha/10)
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blinkFrameCanvases[alpha] = offscreen_interpolated_canvas.SetImage(interpolated_image)
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interpolated_image.thumbnail((matrix.width, matrix.height), Image.ANTIALIAS)
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blinkFrameCanvases[alpha] = offscreen_interpolated_canvas.SetImage(interpolated_image, unsafe=False)
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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blinkFrameCanvases[0] = offscreen_interpolated_canvas.SetImage(noBlinkImage)
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offscreen_interpolated_canvas.brightness = 50
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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interpolated_image.thumbnail((matrix.width, matrix.height), Image.ANTIALIAS)
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blinkFrameCanvases[10] = offscreen_interpolated_canvas.SetImage(fullBlinkImage)
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blinkFrameCanvases[0] = offscreen_interpolated_canvas.SetImage(noBlinkImage, unsafe=False)
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offscreen_interpolated_canvas = matrix.CreateFrameCanvas()
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offscreen_interpolated_canvas.brightness = 50
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interpolated_image.thumbnail((matrix.width, matrix.height), Image.ANTIALIAS)
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blinkFrameCanvases[10] = offscreen_interpolated_canvas.SetImage(fullBlinkImage, unsafe=False)
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# offscreen canvas that can be written to and then set to the matrix asynchronously
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offscreen_canvas = matrix.CreateFrameCanvas()
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offscreen_canvas.brightness = 50
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offscreen_text_canvas = matrix.CreateFrameCanvas()
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offscreen_text_canvas.brightness = 50
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offscreen_text_canvas.SetImage(noBlinkImage)
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def update_screen():
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def update_screen():
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global DesiredBlinkState, currentBlinkState, blinkFrameCanvases, matrix, offscreen_canvas
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global DesiredBlinkState, currentBlinkState, blinkFrameCanvases, matrix
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# open eye again after blink
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# open eye again after blink
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if currentBlinkState == 10:
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if currentBlinkState == 10:
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