CiscoTheProot/rpi/animations.yaml

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# This is an example animation definition yaml file
animations:
- name: Animation1
description: This is the first animation
loop_count: 1 # Number of loops (1 for single play, 0 for infinite)
# Define the trigger for this animation.
# In this case, it triggers when a button is pressed.
trigger: button_press
# Specify whether this animation can be overridden by another animation.
overrideable: true
graphics:
- type: transition
from: current # A keyvalue describing the current state
to: animation1_frame1.png # Specify the new PNG image for the transition
duration: 10 # The amount of frames the transition will take.
- type: image
source: animation1_frame1.png
duration: 10 # The amount of frames the image will be shown.
# This is the initial frame of the animation.
- type: transition
from: animation1_frame1.png
to: animation1_frame2.png
duration: 10 # The amount of frames the transition will take.
# This is a transition from the initial frame to the next frame.
# Transitions can be used to create smooth animations.
- type: animation
source: animation1.gif
# This is an animated GIF that plays as part of the animation.
# It can add dynamic elements to the animation.
# You can add more graphics elements as needed for this animation.
# Additional comments or configuration options for Animation1 can go here.
# For example, you can specify the duration, sound effects, or other details.
- name: blink
description: Animation for blinking
loop_count: 1
trigger: idle_timer
overrideable: true # blink can be interupted at any time
graphics:
- type: transition # close the eye from whatever the current state
from: current
to: eyesClosed_neutral.png
duration: 10
- type: image # hold eye closed
source: eyesClosed_neutral.png
duration: 20
- type: transition # open the eye again from being closed
from: eyesClosed_neutral.png
to: neutral.png
duration: 10